This system does tend to bend toward comedy, but rpg’s in general bend toward comedy. But if its modeled as combat, it can be a tense back-and-forth exchange that burns through some resources. I find this quite appealing for a game which may present challenges like ‘are you able to maintain your disguise.’ In a lot of games, it would be a simple dice roll with a target number. With a system like this, social interactions and stealth can be given the exact same treatment and gravity as deadly combat. The reason I would use this is for pure simplicity, and the expansive definition of ‘combat’. Risus is a well known ‘setting agnostic’ rpg. As long as the GM sets up a good scenario that gives the players enough to work with, I see it working perfectly. A player character is also not likely to be meaningfully more powerful than a random pedestrian, so they need clever tricks, such as the element of surprise, in order to reliably win. This models the swift takedowns of guards very well, and If you choose to reveal the stats of enemies to players, they can work out exactly how likely their attack is to bring the target down in one go, and weigh the risks. When combat occurs, the odds of winning are very easy to grasp, and it will be over very quickly. As such, a player’s success relies on creative problem solving. ![]() Its a simple system, with carefully tailored player classes that are designed to approach problems in different ways.Įlectric Bastionland is a very simple, old school game. There are variants available for many different settings. I’ll drop games that come to mind, and the strong points that might make one choose them over the others.īlades in the Dark is a game that is designed for a story about a gang of criminals. This isn’t to say that they are all equally suited for it, rather that it is a problem that most rpgs can handle. Its hard to recommend a game, because I would be happy to run an assassination focused campaign in any system. Its classic open-ended problem solving, which is what RPGs are made for. Pretty much any game can handle an assassination. It depends on what aspects you want to translate. ![]() There's quite a few games where there's something like what you're looking for. In Chronicles of Darkness, you can play an entire game without any supernatural elements at all, where you are a mortal hitman if that's what you want. ![]() Is it important to you that the setting be a version of our own world, but you don't mind the supernatural? Then you might be interested in Vampire: the Masquerade, where you can not only play a hitman just in general, but also a vampiric assassin of the Banu Haqim clan of vampires. The real question is do you want a particular setting and what other elements around the basics are important to you?įor example, would it be a deal-breaker for you if the game took place in a world where elves and magic are things? Because assassination missions are a thing in Shadowrun, for example, and there is an Assassin prestige class in D&D and its variants plus assassin guilds you can join as a member. There are actually a few games where that's a thing. When you say "in a vein similar to." do you mean you want to play a hitman or assassin and play through an assassination mission?
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